![]() ![]() Survival refers to items that can be consumed by the player. Quality have an effected on the armor and protection it gives The Player. Some clothing have special abilities which including but is not limited to Fire Protection, Radiation Protection, Provides Oxygen, Clears Underwater View, and/or Modifies the players speed. It provides storage, armor, protection from elements, sustain heat, and can also be salvaged. Hook Attachments quality effects the attachment working like it intends, it breaking, and/or its damage.Ĭlothing refers to anything that can be worn by The Player. Tools like the battery quality correlate with the amount of electricity left that is usable in a Vehicle. Weaponry quality effect the damage output, possibility of it breaking and possibility of a jam (If its enabled in the files for both jamming and breaking). Quality on food and water will effect the amount Food and/or Water given back and Immunity removed. Quality on clothing will effect the armor and protection. The only items that can be effected by quality is all clothing, food, water, weaponry, certain tools and hook attachments. The amount of quality on an item can effect the item in a variety of ways. Quality is a Game Mechanic that effects the efficeny of an Item. With Cosmetics there is an extra nine special rarities primary used for certain cosmetics There are six different rarities in game that any item can have. Rarity doesn't have any major effect on game play but only to tell what's the value of an item to the The Player. ![]() All items come with a preset rarity and cannot be changed. Rarity is a game mechanic to indicate the value of all cosmetics, items, vehicles, and animals. ![]() This includes Clothing, Equipment, Survival, Building, and Weaponry. Items also refers to cosmetic clothing that is worn aesthetically on the player. Items are usually obtainable by looting, trading, stealing, buying, and using commands. Most items have a functionally used from being used to harm players, or to heal players, to fulfill the bottle needs of the player, to craft and ext. Items are classified as objects that can be picked up into The Player Inventory or their hands. ![]()
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